Shortcuts
When is a keyboard shortcut library, and it goes to many lengths to ensure you have complete control over how you can create and manage your shortcuts.
It's all based on one function, When(), which returns what the library refers to as a Whenable. What that actually means is that the library is based around chained functions, as you can see here:
When('a').IsPressed().Execute(console.log);
Most When chains will culminate in a call to Execute(), which returns what we refer to as a ShortcutController. Once you call Execute(), you have registered a keyboard shortcut, the properties and behaviors of which are determined by what chained methods you chose to use.
To create a shortcut, you must always start with a call to When():
When();
To set which keys (and potentially modifiers like ctrl, alt, shift and meta) will be involved in your shortcut, you can pass them as strings to either When() or Then():
NOTE: To see a list of all available key identifiers, check the Layout page for the layout you're using, such as QWERTY.
When('a');
When('ctrl+a');
When('ctrl+alt+a');
In your shortcut chain, you can include things like:
- event registers
- multipliers
- time constraints
- focus constraints
- IsFocused() (depreicated, see When.focusIs())
- mode constraints
- ModeIs() (depreicated, see When.modeIs())
all of which are explained in detail on their own pages.
Once you call Execute(), you will receive a ShortcutController, which looks like this:
const shortcut = When('a').IsPressed()
.Then('b').IsReleased()
.Execute(console.log);
// shortcut controller:
{
// these are typically used after the shortcut has been created and the controller has been stored
remove(), // unregisters the shortcut permanently
pause(), // deactivates the shortcut temporarily
unpause(), // activates a paused shortcut
toggle(), // toggles between a paused and unpaused state
trigger(), // runs the shortcut's handler programatically
// these are typically used as part of the initial chain to create the shortcut
Once(), // only allows the shortcut to be handled once
InInput(), // allows the shortcut to be triggered when an input/textarea/select element is active
AllowDefault(), // allows the default browser behavior to execute for the shortcut (prevents event.preventDefault() from running)
}
As you can see above, the controllers include some extra methods that are uppercase, which we call qualifiers. They control when and how the shortcut should behave, overriding some default behavior.
These are meant to be used as part of a shortcut chain, but technically can be used from the controller after initialization as well:
// the suggested way to use qualifiers
const shortcutA = When('a').IsPressed().Execute(console.log).Once();
// technically still works, but is not recommended
const shortcutB = When('b').IsPressed().Execute(console.log);
shortcutB.Once();
Using shortcut controllers is one of the ways When gives you fine grained control over how and when your keyboard shortcuts are triggered.
For even more control, check out groups, modes and focus.
Implicit "pressed" Events
Most of the time, you will be registering simple pressed events as opposed to released or held events. Because of this, When gives you a more concise way to specify these shortcuts without having to call IsPressed() or IsInput():
// registers a pressed handler for the "a" key
When('a').Execute(console.log);
// registers a shortcut that responds to for when the keys "a" then "b" then "c" are pressed in sequence within 1 second
When('a').Then('b').Then('c').Within('1s').Execute(console.log);
// does the same as above with a more compact syntax
When('a b c (1s)').Execute(console.log);
// for when you need non-pressed events as well
// when "a" is pressed then "b" is held for 1 second
When('a').Then('b').IsHeldFor('1s').Execute(console.log);
In these cases, because a either Execute() was called or a new identifier was registered with Then() before the previous one registered an event (with IsPressed(), IsReleased(), IsHeldFor() or IsInput()), IsInput() is called implicitly for you.